Use version or later of PCSX2 and make sure you've checked the in the PCSX2 menu System > Game Settings > Enable Widescreen Patches. May you help me with some better way about playing 3d game in "real" widesreen? Thx! I tried to make my own modification through cheat engine, but there are two many hits on search memory. ![]() ![]() (05-07-2022, 02:29 AM)iamqk Wrote: Hello, in Mac, does the widescreen patch works or not? I tried myself several ways, but only get stretched widescreen, the patch seemed not work. I just wished the that PCSX2 had something like OpenEMU interface library with art boxes games The nightly version's drag & drop does not work. Just for confirm, and yes I can confirm the PCSX2 32-Bit does work with drag & drop, I'm using on old iMac 2011 with High Sierra 10.13.6 All thank to you TellowKrinkle and all friends of PCSX2 team Nice to hear of new coming soon PCSX2 official build for Mac. ![]() You can try the 32-bit build if your computer is older, or for newer computers, it will hopefully be fixed in the first official build of PCSX2 Mac (coming soon™). Starting with 04-10, you should be able to avoid most (but not all) barrier situations by setting blending to Minimum.įor drag & drop, it seems to be an issue with the newer wx that I've been using for the 64-bit builds. (04-24-2022, 12:37 AM)TellowKrinkle Wrote: PCSX2 Mac OpenGL is kind of broken due to macOS OpenGL not supporting texture barriers, while PCSX2 code assumes that texture barriers will be supported.
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